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Simulator · Adventure · Indie · 2023

S.O.N.A.R.: Submarine Operators Not Actually Ready

S.O.N.A.R. (Submarine Operators Not Actually Ready) is a 1–4 player online co-op submarine sim where teamwork is essential, panic is inevitable, and sinking is always just one w...

Base FPS
60
CPU dependence
1.1×
VRAM base
10 GB

Developer: Abylight Barcelona · Publisher: Abylight Barcelona

Official website
FPSBuddy Performance Score
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Workload profile
Balanced

How this title tends to pressure your system during typical gameplay.

VRAM demand
High (10 GB+)

Estimated VRAM floor for stable high settings at 1080p.

Base target
60 FPS

Reference FPS target before applying your exact CPU, GPU, and resolution.

Recommended Settings for S.O.N.A.R.: Submarine Operators Not Actually Ready

These are title-specific settings with the biggest FPS gain for the least visual tradeoff.

Volumetric Quality
Medium

Improves frametime stability without visual degradation.

Upscaling (DLSS / FSR)
Quality

Boosts effective 1% low fps and reduces GPU load.

Build Configuration

Algorithm

Resolution-scaled hardware vectors combined with per-game load offsets. Details on Methodology.

Estimated Game FPS
58FPS

S.O.N.A.R.: Submarine Operators Not Actually Ready · 1080p · realistic optimized settings.

Bottleneck Level
27%

Percentage of frames capped by the weaker component.

CPU-bound at 1080p

Intel Core i5-12400F can't keep NVIDIA GeForce RTX 4080 Super fully fed in S.O.N.A.R.: Submarine Operators Not Actually Ready. Lower resolution amplifies the gap; a faster CPU would unlock frames.

Estimated System Load

CPU Load91%
GPU Load72%

Smart Upgrade Path

Auto-derived from your current build imbalance.

Suggested CPU

AMD Ryzen 5 9600X

Rebalances your NVIDIA GeForce RTX 4080 Super — pushes projected bottleneck under 8%.

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